Embedded Vision Alliance: Blog

Case Study: ResNet50 with DALI

This blog post was originally published at NVIDIA's website. It is reprinted here with the permission of NVIDIA.

A “Not-So-Simple” Matter of Perception for Safe Self-Driving Cars and ADAS

This blog post was originally published at Algolux's website. It is reprinted here with the permission of Algolux.

Exploring Neuromorphic Computing for AI: Why Spikes? (Part Two)

This blog post was originally published at Intel's website. It is reprinted here with the permission of Intel.

Region of Interest Tracking Use Case: Augmented Reality Games

This blog post was originally published by Teleidoscope. It is reprinted here with the permission of Teleidoscope.

Quick recap: Region of Interest (ROI) trackers are used for tracking arbitrary moving objects or regions of an image. One example of this might be tracking something like a bottle a car, or in the case of our demo app, a shoe.

What Is Simultaneous Localization and Mapping?

This blog post was originally published at NVIDIA's website. It is reprinted here with the permission of NVIDIA.

SLAM is a commonly used method to help robots map areas and find their way.

To get around, robots need a little help from maps, just like the rest of us.

Exploring Neuromorphic Computing for AI: Why Spikes? (Part One)

This blog post was originally published at Intel's website. It is reprinted here with the permission of Intel.

Navigating the Winding Road Toward Driverless Mobility...and Why Your First Autonomous Ride will Likely be in a Robotaxi

This blog post was originally published at Intel's website. It is reprinted here with the permission of Intel.

Comparing State of the Art Region of Interest Trackers

This blog post was originally published by Teleidoscope. It is reprinted here with the permission of Teleidoscope.

Increasing AI Performance and Efficiency with Intel DL Boost

This blog post was originally published at Intel's website. It is reprinted here with the permission of Intel.

DRIVE Labs: How We’re Building Path Perception for Autonomous Vehicles

This blog post was originally published at NVIDIA's website. It is reprinted here with the permission of NVIDIA.